Shockwave

This game requires at least 10 people and a facilitator, a spoon, and two identical quarters or other large coins with heads and tails.

Setup: Divide the group into two teams. If you have an odd number of people, you will have to sit a person out each round by putting them "on deck." Instruct the teams to sit in a line facing the other team with about 3 feet of separation between the teams. The teams should hold hands with the person next to them.

At one end, you need to place a spoon halfway between the last people in line for each team. Make sure that each of the "spoon-end" people can reach the spoon. At the other end of the lines, you need to sit between the first people in line for each team. You will have the quarters and the "quarter-end" people will be watching you as you flip the quarters.

Instructions for play:
 * 1) Instruct each person to hold hands gently with the people on either side of them. The teams are competing in how they send a "squeeze" down the line.
 * 2) Everyone in line will look at the spoon except for the "quarter-end" people. (As the facilitator, you will have to frequently remind them to look at the spoon.) You will instruct the "quarter-ends" to watch you flip the two quarters. When you put the quarters down on the floor, make sure both can see them.
 * 3) If the quarters are a match (both heads or both tails), the "quarter-ends" will start a SHOCKWAVE down the line by squeezing the hand of the person next to them. When anyone in line feels a squeeze, they will squeeze the hand of the person on down the line.
 * 4) This will continue until the last person in line, the "spoon-end" feels a squeeze. When they feel the squeeze, they will reach out and grab the spoon. That earns ONE POINT for that team.
 * 5) The losing team will then ROTATE positions. The person who was the "spoon-end" becomes the new "quarter-end" and each person rotates one position down the line.
 * 6) If the quarters are NOT a match, the "quarter-ends" should NOT start a shockwave.
 * 7) If the "spoon-ends" pick up the spoon when the quarters are NOT a match, then that team loses a point on a FALSE ALARM. That team will ROTATE as above.
 * 8) If people on either team look at the quarters or say anything during the round, that is also a FALSE ALARM and the team will loose a point. (For example, a "quarter-end" cannot say "Don't pick up the spoon" if they make a mistake and squeeze on a non-match.)
 * 9) The game ends when a team reaches a pre-determined point value. Most of the time a game to 10 takes about 20 minutes.